: This version introduces a "Global Injection" method specifically for DX11 and DX12 titles, which helps capture data from games that previously imported as "junk" or failed to rip correctly.
Originally created for 3D printing enthusiasts and game researchers, Ninja Ripper acts as a "rendering interceptor". Instead of digging through encrypted game files, it captures the data exactly as it is sent to your graphics card. This version (2.0.13) specifically focuses on improving compatibility with modern rendering APIs like and DirectX 12 . Key Features of the 2.0.13 Update
Once inside the game, press the default hotkey (usually F10 or the key configured in settings) to rip the scene. Ninja Ripper 2.0.13
: Check your output directory. You should see a new timestamped folder populated with .rip files and extracted .dds texture sheets. Importing Assets into Blender or 3ds Max
: Press your assigned hotkey. The game will momentarily freeze or drop to 0 FPS. Do not click or alt-tab during this freeze. : This version introduces a "Global Injection" method
This occurs when the importer script fails to correctly interpret the vertex layout used by the game engine. Adjust the index and vertex stride parameters within the import plugin options until the mesh scales correctly. To tailor this guide further, let me know: Which or specific title you are targeting.
: Features internal tools to help restore skinned meshes closer to their original bind poses. This version (2
Your assets are now ready for import.