: Developers recalibrated damage scaling for Heat Dashes, throws, and stage gimmicks to prevent excessively high combo damage.
The TEKKEN 8 update v1.05.00-RUNE has significant implications for competitive play. The balance changes and gameplay mechanics adjustments will undoubtedly shake up the meta, making some characters more viable than others. Players will need to adapt quickly to the changes to remain competitive.
: Standard throws lose their aggressive homing capabilities. Throws can now be sidestepped to either side, introducing a severe risk-versus-reward factor to generic grappling.
Patch v1.05 balance policy (Translation of Japanese Twitter post) : r/Tekken
Special step transitions made smoother; minor damage scaling fixes.
Almost every fighter on the roster received data tuning in v1.05.00, targeting both overperforming and underperforming characters:
: Added the "Dangerous Grappler Pack" and "Wonderful Wrestler Pack" for all characters. Legacy Content : A classic legacy costume for was introduced. Performance & Practice Improvements Steam Optimization
: Settings for "Punishment Training" and "Defense" are now temporarily saved, meaning they persist as long as you continue playing with the same character. Replay Data