Fe Ban Kick Script - Roblox Scripts
Since FilteringEnabled is the standard security protocol on Roblox, any script that successfully kicks or bans a player must communicate from the to the Server via RemoteEvents , or be executed directly on the Server . 🛠️ Legitimate Server-Side Ban/Kick
A FE Ban Kick Script is a specialized piece of code written in Luau (Roblox's scripting language) designed to remove a player from a game, either temporarily (kick) or permanently (ban), while adhering to FilteringEnabled (FE) regulations.
-- Handle players already in server when script loads for _, player in pairs(Players:GetPlayers()) do task.spawn(onPlayerJoin, player) end
ROBLOX introduced a server-side API for game bans: FE Ban Kick Script - ROBLOX SCRIPTS
Q: What are the benefits of using the FE Ban Kick Script? A: The script improves game security, player management, and reduces cheating, making it easier for moderators to manage player behavior.
Advanced scripts for managing players often include a Graphical User Interface (GUI) or "Admin Panel" to simplify moderation tasks. Making a Detection script for Ban, Kick, Warn GUI
loadstring is disabled on ROBLOX. A LocalScript cannot ban another player. PERIOD. If someone sells you an "FE Ban GUI" that is a LocalScript, they are scamming you. Since FilteringEnabled is the standard security protocol on
These act as secure bridges, allowing a LocalScript (like a moderator GUI button) to ask the server Script to perform an action (like kicking a player). Part 1: The Server-Side Kick Script
-- ServerScriptService -> PermanentBanSystem local Players = game:GetService("Players") local DataStoreService = game:GetService("DataStoreService") -- Access or create the Ban DataStore local BanDataStore = DataStoreService:GetDataStore("GameBanRegistry_v1") -- List of authorized Admin UserIds local admins = [12345678] = true, -- Function to save ban to DataStore local function banPlayer(targetUserId, reason) local success, err = pcall(function() BanDataStore:SetAsync(tostring(targetUserId), IsBanned = true, Reason = reason or "No reason specified.", Timestamp = os.time() ) end) return success, err end -- Check if joining players are banned Players.PlayerAdded:Connect(function(player) local playerKey = tostring(player.UserId) local success, banData = pcall(function() return BanDataStore:GetAsync(playerKey) end) if success and banData and banData.IsBanned then player:Kick("\n[BANNED FROM EXPERIENCE]\nReason: " .. banData.Reason) elseif not success then -- Safety fallback: if DataStores are down, handle with caution warn("Failed to load ban data for " .. player.Name) end end) -- RemoteEvent handling for Admins to trigger bans mid-game local ReplicatedStorage = game:GetService("ReplicatedStorage") local BanEvent = ReplicatedStorage:FindFirstChild("AdminBanEvent") or Instance.new("RemoteEvent", ReplicatedStorage) BanEvent.Name = "AdminBanEvent" BanEvent.OnServerEvent:Connect(function(playerFiring, targetUserId, reason) -- Security Verification if not admins[playerFiring.UserId] then playerFiring:Kick("Unauthorized Ban Execution Attempt.") return end -- Convert string inputs safely to numbers if needed local targetId = tonumber(targetUserId) if not targetId then return end -- Save to persistent storage local success, err = banPlayer(targetId, reason) if success then -- If the target player is currently in the server, kick them instantly local targetPlayer = Players:GetPlayerByUserId(targetId) if targetPlayer then targetPlayer:Kick("\n[BANNED]\n" .. reason) end else warn("Error saving ban record: " .. tostring(err)) end end) Use code with caution. Utilizing Roblox's Native Ban API
A kick disconnects a player from the current server instance immediately. It does not prevent them from rejoining the game later. Place this standard inside ServerScriptService : A: The script improves game security, player management,
For step-by-step implementation, you can refer to these community-vetted guides: ROBLOX FilteringEnabled Tutorials - Introduction
Most high-quality administrative scripts include several core functions: Instantly removes a player from the current server.
To keep a player out of a game forever, developers use to save the player's UserId .
Which of those would you like help with?
-- Check for banned players when they join local function onPlayerJoin(player) local userId = player.UserId local success, banInfo = pcall(function() return banDataStore:GetAsync(userId) end)