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Project Playtime 1.5 -

As the monster, you are a powerful, living toy given a single goal: to kill. Your choice of character drastically changes your playstyle and hunting tactics. Here is a breakdown of the three distinct monsters currently available:

New seasonal cosmetics like the "Chocolate Boxy" and "Heart Glasses".

Safety Officer

Charge. This gives a massive burst of forward speed to close distances in open corridors instantly.

One of the most requested features addressed in v1.5 is a deeper sense of progression. The new (Battle Pass) system includes: Skins and Cosmetics Project Playtime 1.5

One of the most noticeable shifts in Project Playtime 1.5 is the visual aesthetic. Early versions of the game were criticized for being a bit too bright, which drained the horror out of the environment. The Factory Dynamic Lighting System

The overhead rafters provide excellent grapple spots. Stay elevated to keep an eye on Boxy Boo players hiding in the shadows below. As the monster, you are a powerful, living

Program Director

The GrabPack is your primary tool for interacting with the environment, solving puzzles, and evading threats. Safety Officer Charge

When a teammate is downed and thrown into the feeding pit, you must use both GrabPack hands to pull them back up to the surface before their timer expires. Top-Tier Perks for Version 1.5