In the Bannered Mare, no one could look him in the eye for more than a second. Hulda wept. Saadia fainted. Mikael the Bard tried to compose a song on the spot but gave up, saying, "I can’t find a rhyme for ‘zygomatic arch prominence.’"
For the truly dedicated, RaceMenu is not just a tool; it's a framework. It includes an API that allows anyone with the right skills to create and add their own custom sliders. The process, while technical, is well-documented. You would need to:
Allows layering of custom textures directly onto the character model.
Ensure your mod manager (MO2 or Vortex) organizes your files to let morphs overwrite base meshes: Base Body Mesh (CBBE / UNP / HIMBO) XP32 Maximum Skeleton Extended (XPMSE) Expressive Facegen Morphs / High Poly Head Custom Warpaints, Hairpacks, and Eye Textures Conclusion
Vanilla Skyrim has maybe 4 or 5 scars. This mod adds that allow you to layer different types of scar tissue on the face [14†L19-L21]. It supports Vanilla, High Poly Head, and COtR head meshes [14†L21]. If you are roleplaying a veteran warrior, this is essential for telling that story on the character's face.
Which are you currently using (CBBE, UNP, HIMBO, or Vanilla)?
EFM completely overhauls the underlying facial structure options. It adds sliders for specific facial muscles, allowing you to create subtle expressions like smirks, raised eyebrows, or specific eye shapes that look natural rather than distorted. Expressive Facial Animation (Male & Female)
K.C.C.E adds granular sliders for ear shapes (which also move earrings and ear tufts), the ability to adjust the placement of earrings, and full customization of whiskers. The mod also includes a patch for , a popular beast race body overhaul, ensuring that the new sliders work seamlessly with a customized body.