The Solarion Project- Alternate Universe -v0.5-...
The traditionalist, heavily bureaucratic remnants of Earth. They control the oldest, most stable Anchors but suffer from acute resource starvation and systemic corruption.
In the AU v0.5 framework, this technology is not a magic carpet; it is a volatile, resource-heavy, and politically weaponized tool. To travel between stars, ships must dock at massive, star-enveloping structures known as Solarion Anchors. This technical constraint completely alters the geopolitics of the universe:
Continuous energy extraction weakens the fabric of reality, causing "bleeding" timelines where historical events overlap.
User CausalityBreak42 posted a thread that garnered 5,000 upvotes: The Solarion Project- Alternate Universe -v0.5-...
The Solarion Project: Deconstructing Alternate Universe v0.5
Expanded personal arcs for the core crew members. These women are not merely passive combatants; they possess unique histories, traumas, and professional goals that directly clash if left unmanaged. Overhauled Tactical Turn-Based Gameplay
Instead of drawing energy from the local star, the engine punctures the veil between parallel dimensions. Reality splinters into distinct, competing timelines, each fighting for survival as the localized universe destabilizes. Key Narrative Pillars of v0.5 The traditionalist, heavily bureaucratic remnants of Earth
In version 0.5, this build acted as a massive playground for testing experimental features that eventually laid the groundwork for the definitive v1.0 release on Itch.io . Key Features and Content in Version 0.5 1. Prototype Combat Mechanics
Players must actively manage their itinerary, balancing urgent contract deadlines against the emotional availability of their crew. 2. Sector Exploration and Resource Management
fundamentally rewrites this history:
: Asymmetrical, salvaged starships, organic cybernetics, and phase-shifting cloaking devices that allow them to slip between timeline layers. The Chrono-Cartographers (The Academic Syndicate)
Refined proportions for characters like Kittenna, Shelly, and Catherine Limited combat/static art Dynamic emotion mapping synced to script tension
Earn credits by completing tasks for various factions to upgrade your ship and gear. To travel between stars, ships must dock at
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